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Object of the Game

TΖΟΚΕΡ is a modern game of chance which can change your life and gives away great and thrilling winnings. The aim of this game is to correctly guess 5 numbers from the first, 45-number field plus 1 ΤΖOKER number from the second, 20-number field.

JOKER Slip

The new JOKER slip makes the game easier and more fun. Its modern design and its bigger dimensions allow you to fill in the slip more easily. Also, its back view includes a brief and useful guide on how to play the game.

NEW PLAYSLIP/FRONT VIEW

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NEW PLAYSLIP/BACK VIEW

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Who Wins

ΤZOKER offers you 8 ways to win, depending on how many of the drawn numbers match your 5+1 selected numbers.

* Winnings in "5+1" and "5" categories depend on the accumulated number of single columns, while in the rest of the categories these winnings are predefined. Whenever there are no winners in any of the first two winnings' categories, the corresponding winnings' amount of this category is transferred to the next draw and added to the amount which will be distributed in the same category (JACKPOT).

The ways you can play are the following:

SINGLE COLUMN

You select 5 numbers from the first, 45-number field plus 1 TZOKER from the second, 20-number field. A single column costs € 0,50.

FULL DEVELOPMENT SYSTEM

FULL DEVELOPMENT SYSTEMS AND HOW TO PLAY
JOKER provides players with the option to participate in the game through Full Development Systems. To play a Full System, you need to select more than five (5) numbers in the first field which contains forty five (45) numbers, and/or more than one (1) JOKER numbers in the second field which contains twenty (20) numbers.

Please find below more details and examples per case.

45-NUMBER FIELD

By selecting more than five (5) numbers in the field of forty five (45) numbers [selecting one (1) JOKER number], you increase your columns in the game.
Example: By selecting seven (7) numbers, twenty one (21) columns are created.
You may find more examples in the table below.

JOKER 20-NUMBER FIELD

By selecting more than one (1) JOKER numbers in the field of twenty (20) numbers [selecting five (5) numbers in the 45-number filed], you increase your columns in the game.
Example: By selecting ten (10) JOKER numbers, ten (10) columns are created.
You may find more examples in the table below.

COMBINATION OF SELECTIONS

By selecting more than five (5) numbers in the 45-number field and, at the same time, more than one (1) JOKER numbers in the 20-number field, you multiply the columns through which you participate in the game.
Example: : By selecting six (6) numbers [out of forty five (45)] and ten (10) JOKER numbers, 60 columns are created.

In case of a win in a category through a Full System, multiple wins/ winnings derive for the lower categories as well. You may use the Full Development Systems table at the end of this guide,so as to be informed on multiple wins through a Full System win.

FULL DEVELOPMENT SYSTEMS TABLE
If the JOKER number is correctly predicted, then all wins mentioned in the columns of the table above are included in categories 5+1, 4+1, 3+1, 2+1 or 1+1.
The wins mentioned in the Correct Predictions columns 2 and 1 of the table above apply only if the JOKER number has correctly been predicted.

STANDARD DEVELOPMENT SYSTEM

STANDARD SYSTEMS AND HOW TO PLAY

There are ten (10) standard systems, which allow you to participate in the game with less columns and smaller cost than what would respectively apply to a full system, by selecting the same quantity of numbers. You may play them by selecting the respective system code in the "SYSTEMS CODES" field in the JOKER slip.

TABLE OF JOKER STANDARD SYSTEMS

The table above has the following information:

System Code: The code of the system you have chosen, which you need to mark on the slip.

Numbers Selected: The quantity of numbers, which you need to mark on the slip.

Columns Total: The numbers of columns (of fives) generated by the system for the draw.

1st Category Percentage: The odds to get five out of five, given that the five (5) winning numbers are among the ones you have chosen by playing this particular system.

2nd Category Guarantee: This number shows how many fours you have correctly predicted for sure, given that the five (5) winning numbers are among the ones you have chosen by playing this particular system, and given that you do not have a win in the category of fives.

Full Development Columns: The number of columns that would have been created, if you selected to play the respective full development system.

The standard systems regard only the five (5) out of forty five (45) field, namely sets of fives are created, which are then combined with JOKER numbers that you have selected in the 20-number field. Therefore, the 1st category, the odds of winning which are mentioned in the table above, corresponds to five out of five and the 2nd to four out of five. If the JOKER number has been correctly predicted, five out of five turns to 5+1 and four out of five turns to 4+1.

HOW TO LOCATE THE COLUMNS OF YOUR SYSTEM

The columns are reduced in a specific way by the slips entry system. The system deducts columns by using the so-called "Tables with Positions of Numbers" which are predetermined and always apply.

You may use as well the Tables with Positions of Numbers to locate on your own the combinations of five (5) numbers, corresponding to the standard system you have chosen, which participate in the draw.

Example: Let's assume that you decide to play standard system 45. To find the fives via which you participate in the draw, you may place the seven (7) numbers selected in ascending order in the positions of the table, and see the columns that derive. See how this example is applied, in the table below. The seven (7) numbers selected in the 45-number field: 4 – 10 – 22 – 25 – 32 – 38 – 44.

DETAILED TABLES WITH POSITIONS OF NUMBERS/ STANDARD SYSTEM

PARTICIPATION IN PROTO GAME (through TZOKER playslip)

PROTO is a game of chance which is about correctly guessing the numbers in a 7-digit number between 0.000.000 and 9.999.999 which comes up after a draw, as well as their correct order of appearance. TZOKER playslip gives you the chance to choose how many consecutive 7-digit numbers (1, 5, 10, 20, 50, 100) you want to participate with in the PROTO draw. Your selections are counted cumulatively. You may play up to 186 consecutive PROTO numbers. If, for instance, you mark numbers 5, 20 and 100 in the PROTO area of aTZOKER playslip, then you will be participating in PROTO too, using 125 consecutive numbers which start from a random initial number.

In case you participate in PROTO game through TZOKER, 2 separate participation receipts will be produced – one for each game.

Additional participation options:

PERMUTATION SYSTEMS AxB up to AxBxCxDxE

Permutation systems in TZOKER give you the chance to combine your selections in 2 and up to 5 areas of your slip. Success percentage depends on the amount of numbers you wish to guess correctly in each area which will be 100% if selections in every area are successful. This amount is filled in in the "Codes" field of each area. Participation using a Permutation System is always in AxB or AxBxC or AxBxCxD or AxBxCxDxE form and can be done if the conditions below are met:

1. Selection of numbers 1 through 20 (TZOKER) can only be made in area A.
2. In every Permutation System, the sum of all selections you wish to guess correctly has to be 5 (TZOKER game 5 out of 45)
3. In each area of the 45-number field, you have to mark different numbers.

The rest of the areas which are not included in the ones used for completing the permutation system, have to remain empty.

CONSECUTIVE DRAWS

You can participate in up to 94 consecutive draws, by filling in the corresponding field. Selections are counted cumulatively. Participation in consecutive draws goes with all areas of the playslip as well as with PROTO, if you select to participate in it too.

Selection of Random Numbers

The field "Lucky Dip" is available in every matrix area:

Α. By selecting "Lucky Dip" without marking any digits in a matrix area, the terminal generates a single column by randomly selecting 5 out of 45 numbers and 1 out of 20 numbers.
Β. By selecting "Lucky Dip" and a number greater than or equal to 5 in the "45 numbers" field, the terminal will generate a full system consisting of:
  • a random selection of digits, from 1 to 45, that will be as many as the selected number indicates and
  • a random digit from 1 to 20, as the TZOKER number.
  • Example: By selecting 7, a full system will be generated, consisting of 7 randomly selected digits and a random TZOKER number (21 columns)

    C. By selecting "Lucky Dip" and one number in the "20 numbers" field, the terminal will generate a full system consisting of:
  • a random selection of five (5) digits out of the field of 45 and
  • an amount of random digits, as TZOKER numbers, that will be as many as the selected number indicates.
  • Example: By selecting 7, a full system will be generated, consisting of 5 randomly selected numbers in the first field and seven randomly selected TZOKER numbers (7 columns).

    D. By selecting "Lucky Dip", then a number greater than or equal to 5 (e.g. number 8) in the field of "45 numbers" field and a number (e.g. number 3) in the "20 numbers" field, the terminal will generate:
  • a full system consisting of 8 randomly selected digits out of the field of 45 and of 3 randomly selected digits, as TZOKER numbers (a sum of 168 columns on the playslip).
  • Ε. By selecting "Lucky Dip", then a Standard System Code (e.g. code 12) and a number (e.g. number 1) in the "20 numbers" field, the terminal will generate a system consisting of a random selection of 15 digits, from 1 to 45, and one (1) random digit, from 1 to 20, as TZOKER number (a sum of 118 columns on the playslip). We should note that the selected number in the "20 numbers" field indicates the amount of requested TZOKER numbers and not the TZOKER number itself.

    Partial Invalidation of Selections

    By selecting ‘VOID' in one or more Matrix areas, the terminal does not enter the data of that (those) particular area(s) in the system upon validation of the playslip. Therefore, an area that is accidentally marked can be deselected without invalidating the whole playslip.

    Other options to participate

    OPTION OF MULTIPLAYER ENTRY
    This game provides you with the option to play as a group. That is, to submit your slip with a multiplayer entry. A multiplayer entry may regard 2 to 25 persons. Each ticket produced for every player shall be considered to be an individual entry, and any winnings shall be redeemed separately. A necessary requirement is for the quotient, when dividing the slip's columns by the number of the participants, to be an integer.



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