You can distinguish the following on a printed playslip:
- Six (6) Matrix Areas (Α, Β, C, D, E, F)
- PROTO Area
- Consecutive / Future Draws Area
Each Matrix Area consists of the following:
- "49 Numbers" Field (1 to 49)
- "Systems' Codes" Field
- "Lucky Dip"Field
- "Void"Field
There are the following options for filling in a playslip :
- Single Columns
- Full Systems (Full Development Systems)
- Standard Systems (Limited Development Systems)
- Permutations Systems
- Lucky Dip
- Consecutive / Future Draws
- ConsecutiveNumbersofPROTOGame
PLAYSLIPS' LAYOUTS