Α. Single Column

The minimum wager is one column (single column); you select one digit in each of the seven (7) columns, so as a 7-digit number is formed. Every 7-digit number is considered as a column.

Participation using one 7-digit number selected in each area

Participation using Consecutive Numbers

The player may participate, in every matrix area of the playslip, with more than one 7-digit numbers, by selecting the desired amount of consecutive numbers in the field CONSECUTIVE NUMBERS (1, 5, 10, 20, 50, 100, 250, 500, 1000) and having as a starting point the 7-digit number selected. The choices made by the player go through a consecutive process (up to 1936 participations), either in the free-standing PROTO playslip or in playslips of other games, where participation in PROTO is an option.

In the following example, I have selected to participate with the eleven (11) consecutive numbers, from 3422800 up to 3422810.

Selection of Random Numbers

The field ‘Lucky Dip' is available in every matrix area:

Α. By selecting "Lucky Dip" without selecting digits in a matrix area, the terminal generates a random 7-digit number.

Β. By selecting "Lucky Dip" and some of the numbers to be part of the 7-digit number in a single column, the terminal generates a random 7-digit number, after having selected randomly the number of digits missing.

C.By selecting a number in the field "RANDOM NUMBERS", the terminal generates the corresponding amount of randomly selected 7-digit numbers. The available choices are: 2, 3, 5, 10, 20 and they go through a consecutive process (up to 40 random numbers). The options "RANDOM NUMBERS" and "CONSECUTIVE NUMBERS" may not be selected simultaneously.

Participation in Consecutive or/and Future Draws

Using the same playslip, the player has the possibility to participate in up to 74 consecutive draws, starting from the current or a future draw (up to 55 draws following the current one), by completing the corresponding fields. The selections go through a cumulative process.

Partial Invalidation of Selections

By selecting ‘VOID' in one or more Matrix areas, the terminal does not enter the data of that (those) particular area(s) in the system upon validation of the playslip. Therefore, an area that is accidentally marked can be deselected without invalidating the whole playslip.