You can distinguish the following on a printed playslip:

- Six (6) Matrix Areas (Α, Β, C, D, E, F)
- PROTO Area
- Consecutive / Future Draws Area
 

Each Matrix Area consists of the following:

- "49 Numbers" Field (1 to 49)
- "Systems' Codes" Field

- "Lucky Dip"Field
- "Void"Field

There are the following options for filling in a playslip (as applied today or as described in the brochure (Only in Greek):

- Single Columns

- Full Systems (Full Development Systems)

- Standard Systems (Limited Development Systems)

- Permutations Systems
- Lucky Dip
- Consecutive / Future Draws

- ConsecutiveNumbersofPROTOGame

 

 PLAYSLIPS' LAYOUTS

 MATRIX SIDE (1.298 KB)

 

 INFORMATION SIDE (1.125 KB)

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